Archive for the 'Video Games' Category

The Downside of Motion Controls

What not to doVideo games have recently taken an interesting turn. Up until now, developers would drive the industry forward by bragging about things like which console could render the most realistic sweat. But with the profound success of Nintendo’s Wii and its accompanying method of input, developers are quite suddenly less interested in graphics, and jumping on the motion control bandwagon instead. Read more »

Do Patches Make Developers Lazy?

I recently picked up a copy of Mass Effect for the PC, and I have to say that it’s one of the most schizophrenic games I’ve ever played. While the game itself is fantastic in many ways, I’ve had a constant stream of logic-defying glitches that have actually made me stop playing out of frustration a few times.

I’ve come to notice that many PC games shipped these days – not just Mass Effect – tend to require one or more patches after its retail release to get it to a respectfully stable point. But because the option of updating a game after it’s released is available to developers, it seems like they often use this as an excuse to put sloppy code out to retail. “It’s playable, yeah, but we can always perfect it later!” Read more »

Nintendo and the Peripheral Game

Nintendo’s annual press conference at E3 happened yesterday at 9am, and as I sat in my chair watching a live video stream, I couldn’t help but wonder who was making all of the company’s business decisions. Their business is selling video game hardware and software, and they do this very, very well. As their graphs proudly displayed, they have sold more hardware and more software this console generation than their competitors, Microsoft and Sony. This is mainly due to reaching out to people that would otherwise not be considered video game players. But what they didn’t produce a graph for was how many ridiculous accessories they’ve made available as well. Read more »